![halo 1 cutscenes halo 1 cutscenes](https://i.ytimg.com/vi/AE4H7relFX8/maxresdefault.jpg)
This leak was never verified, and yet now that the game is here, a lot of it rings true: These “gear up” bases seem designed more or less exactly for these kinds of expeditions, but instead, in single player, you can only have AI marine teammates storming these bases with you.Īll this reminds of a supposed 343 employee “leak post” that went up a long while ago describing many ongoing issues with the game, but now, after playing, what it said about co-op jumps out at me, as it’s almost identical to what I’m saying here. It’s easy to see how much fun this would be in co-op, as you and your partner pick out your loadouts, pile into a Warthog or Scorpion, and go try to take on the nearest base or VIP target on legendary difficult. To me, this is rooted in the core concept of your Forward Operating Bases, where as you play through the campaign, you unlock a collection of weapons and vehicles you can spawn there. But experiencing this new format of Halo, it’s easy to see how taking on Infinite’s open world seems almost designed for co-op play more than the linear past games.
![halo 1 cutscenes halo 1 cutscenes](https://i.imgur.com/9D1p0rc.jpg)
It’s long been stated that co-op is a fundamental part of the Halo campaign experience, playing split-screen or online with a friend, or I’ve heard of some parents playing with their kids. The lack of co-op at launch is going to hurt even more than usual.